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ProFlare is so great.
How to add noise/dust animation effect ?
Thank you for replying
We also must reset the _Atlas to current in ProFlareBatch batch and call ForceRefresh (We use addressable system for...
We have bought Proflares, and set up on main camera, drag prefab to scene. It run very well.
At runtime we instantiate prefab by scripts,...
We have tested to import at runtime, it is alright to import SVG to multiple sprite.
We try to split svg layer to sprites as guiding in page 5 in unity 2019.3.0b12 with latest preview svg package 2.0. After draging svg to...
How to know the mesh use vertex color or gradient to apply ?
The following is update some code for SampleSererializationExample.cs
ArgumentException: An item with the same key has already been added. Key: UnityEngine.SceneManagement.Scene...
We are using Unity 2018.2.16f.
Shader type: Surface
Light Model: Standard Specular
Shader Model: 3.5
When set Vertex TexCoord to 5, it...
Why TexCoord 5 can not be accessed in Standard Surface ?
We want to use more uv channel in standard surface shader. How to use it ?
We have bought easy mobile, and integrate remote notification one signal and in app purchase. All Successfully.
One problem we have is...
Bug running on iPhone 6s, preview size request 1280x720
libc++abi.dylib: terminating with uncaught exception of type...
Do the package support Metal backend on iOS/Mac ? . Running with metal, it seem memory leak.
Thank you for replying,
After checking the code again, my custom recorder recording from AudioListener from Camera, and Your replaycam record...
The custom Replay just similar with your replay code, the different is in video recorder component, disable OnRenderImage, and in my...
We recording on iPhone with custom Replay for Pause/Resuming. It seem it record all frame continuously and play smooth for all frame we want...
On iPhone 6S, it can record at 4k easily, and latest as iPhone 7/8/X much faster. It is very powerful hardware. Please add support for 4k,...
When will window backend be official ?
Do all platform support 4k recording ?
We have get localpath on new Uri(path).localPath, then it work
We compile and run latest version on iOS 10.2, and exception after recording file as: