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we have a big issue with AMS.
In case we have compiling error in editor and we hit "play", after that AMS lose all the references from...
Thanks Sonic for release.
- could be possible use different uv set for each channel? This could help to remove uv seams when we unwrap :)
- how we can reproduce wet...
Tested b4 with unity 5.40b18 and works fine :)
We fixed temporaly using Built-In Unity deferred buffer instead of Alloy. Quality a bit less beauty but we are able to build :)
I have a big issue with latest b4 and unity 5.4.0b18. I m not able to build the app
Hope for a quick support since we are...
About packing it is clear, but if packed map was ok, shader apply specularAA? The limitation is injection or packer map, or together? :)
Thanks for info. So could be possible use SpecularAA also with this shaders? :)
Disabling Image Effect in Scene View, now I'm able to check GI pass :)
Thanks for trick! You think could be fixed in next release?...
I have an issue with SSAO Pro and Unity 5.4b16.
If SSAO Pro is active, I'm not able to see "Global Illumination" Pass (UV Chart,...
This was Candela SSR :)
Incredible ... We are in the same situation ... 128 keywords are not enough for next-gen games using a lot of custom shaders and fx ....
3) It is enough select all sprites, assign a unique "Package Tag" (Sprite Editor just to edit single sprite but it doesn't pack), open Sprite...
Totally agree. But you are one of the best FX/Shader dev of Unity Community and, as yours, I see a lot of good and useful assets with no update...
Thanks for info.
Since we have a release for the end of May and you asset is a big part of the project (it is a big cave with a lot of vertex...
Any help? :P
1) Can you add a specific example how does scroll view works please? Would be very appreciate :)
2) Thanks for tutorial
3) In the scene examples,...
We are doing some test with your asset. The worflow is interesting and "comfortable" :)
I have some request/question:
1) There is...
Ok with SBAS is impossible, but wuold be possible pre-filter packed map in substance designer and export tga?
We use a standard workflow to output...
Your asset seems very interesting and usefull.
As Nvyve and other studios, we use alloy for our desktop and console games.