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First question is how to setup two myo in unity.
Then, how to tell unity which one is the main one?
I need to choose on the fly from two...
I'm trying to use this code:
I understand using UnityEditor doesn't work after compiling the application.
What would be the method to call a folder and have the content...
I'm trying this answer, but have doubts about how to properly set YouObject?
Thanks for the help
I need help with Json on Unity. The documentation is not quite clear.
Im trying with something like this but not result:
My json is like...
Actually p3 is not the centre, I have that point also wrong
I'm trying to draw a cylinder between two Vector3. Don't find the way to do it.
p1 is starting
p2 is ending
p3 is center
very nice project! thanks a lot for sharing.
I would like to ask how to tell unity to read other folder also with MRI images? I don't...
I need to find the way to cut dark pixels from an image to highlight the information. It is MRI file with brain tissue.
I'm trying with this...
Ok, But then just using myLine[number].setColor(some color) I can change it?
I have a very simple question. I have an array of lines created like this:
And how can i change the color of the lines independently???...
I'm drawing a line from a guiButton to many nodes placed on the scene in 3D. When I draw them using myLine.Draw(), everything goes fine. But...
I have some closed meshes of lobes of the brain. I need to make them transparent to see some information generated inside those lobes....
can someone help me on this one?
_Color ("MainColor", Color) = (1,1,1,1)
_SpecColor ("SpecColor", Color) =...
OK! Sorry. It is even more easy than I thought.
It has mainly two independent meshes (left and right)
I see that my problem is the shader in my background cube, but don't find the correct one....
I have some difficulties trying to fix a texture that disappear when I rotate the 3D model. I'm testing with Standard Shader but I can't...
I have some problems deleting lines.
In my code you can see that the lines are created inside a List which are a bunch of dot connections....
My question is just that:
How to make it work in C#? Seems that there is no code for that :(