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Very cool ...I was wondering if there is any fine tweaking to make the snap smoother and less visible.
I did a little optimization for Amplify Shader Editor users.
FX node which include the more complex nodes.
ASE FX node
I did the conversion exactly as you said and i found the right nodes for Amplify Shader Editor.
Huge Texture - Amplify...
it would be great if you also provided Amplify Shader Editor graph conversion of your Shader Graphs example to be used by those...
I found the issue related to gamma/linear color spaces.
Huge texture importer creates the texture array related to the active color space but if...
I was going to ask you if the 16k limitation was extensible...great news.
A few features which could be nice to have in a future:
18 Ha area 8k single Texture (Standard unity shader) vs 16k Array Hugh Texture (custom Diffuse-array + Normal + Occlusion)
My mistake... I forgot to tell you that i'm using the standard pipeline (no shader graph support).
However I edited your "Diffuse-array" shader...
The huge boost in resolution is clearly visible!
Less visible but a bit washed out also switching to Gamma
Unity Legacy Diffuse shader left / Huge...
First test with Unlit Array shader compared to Unity Unlit texture shader.
Amazing result but the colors are washed out (Linear).
I don't see the link/shader.
Great ... I would like to use it for large photoscanned areas where the limitation of the current size of the textures is the big bottleneck....
it looks very promising!
- can only be used for diffuse texture or can also be used for other pbr textures (Normal, AO...
Very nice and useful package.
The included wander script is fantastic.
It is very old but here the link.
- Lux Water (not included)
- MicroSplat (free asset)
- Dnk_Dev HQ Rock Pack Free (free asset )
The new name is "Invector_Shooter_Inventory&HipFire" ;)
I'm using the aura in my latest VR project and discovered that "Enable Shadows" does not work in single pass rendering mode.(unity 2019.2.12-...
Maybe not at 100% but in my project it's going great;)...exept projection of course:(.
foam and normal projectors are not compatible to VR or maybe i'm doing something wrong in the setup?
Tested on: PC, Oculus...