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Hi, my project is using unity's new input system and seems that many errors are popping up.
Is it possible to add support for unity's new input...
Hi, is it possible to make the package work with unity's new input system.
Awesome work, thanks for the update Stefan.
Bought your package but got this when sending email for support.
Do you have a discord channel?
Message not delivered
Awesome plugin. How to get it working on Android?
Can some clarify the difference between Bolt 1 and 2 in terms of the inner workings. I thought that in Bolt1, the inner mechanics is based on a...
I believe that both Addressables and Asset bundles do not support Logic or code inside
Amazing that Bolt will be a part of Unity. Super excited.
I have a question regarding the inner workings of Bolt and for a particular use case...
I have a use case that during runtime, the player is able to make mods in the game.
Given: An addressable bundle with game assets has been...
Thank you very much for the link
Great to see that the codebase for Natmic and NatCam are being unified into one easy to use package.
Would very much love to make a feature...
Does anyone know how to turn on the Vertical graph mode? I already installed the vertical graph package but cannot find how to switch on that mode.
Cool Project, I'm on Android, does this work?
On the description is written "GameLoop(every Update, OnCollisionEnter, etc), Sensor(like Kinect, Leap Motion, etc) is all of event."
I have a...
Wow, thank you for the amazing tutorial and explanation of how Neural Nets can be used with Dots.
Question: In terms of workflow in production,...
Thanks for the update.
Btw, will there be support for the new DSPGraph in future updates.
I would like to make a scheduling interface like that of Teamweek and wondering if you have tips how it can be done with XMLlayout. Here is a...
Thank you, this was my problem. Fixed
I have net 4 enabled on 2019.2.16f1
ran the MVVC example and getting this error. Do you know what this could be.