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Yeah, this happened before, where LB and WM disappeared from the Window menu, but WM was able to work from the hierarchy.
There were so MANY Mirror scripting defines, even after deleting. But re-importing WM seemed to have done the trick. What I'll do is after...
I did, but nothing related to LB, but there were several errors from Weathermaker and Mirror. I deleted all three and the WM errors were still...
Hi, I'm having a problem, not from LB, but I imported Dissonance, a chat asset, and Mirror, a networking asset, and Dissonance for Mirror. One or...
That's very cool of you! That's all I really need, just to have a driver in various vehicles, and it's great that it works with NWH 2 as well. You...
That's right, when I bought it, it was IK Avatar Driver. Does that support NWH 2?
It used to when I first bought it, I'm not sure now.
2. I've never been able to get a character rigged with Puppet3D to work correctly with UMotion. I went with Mixamo and it works perfectly.
Same with Weathermaker and Landscape Builder. I had to revert back to regular Aquas to get my game to run.
Yes, it's called Digger, look it up in the Asset Store. There are two versions, the newest allows digging in runtime.
This is definitely a game-buster issue. This post above Screen position out of view frustum fixes the error but removes the reflections.
It looks very nice. Do the trees have LOD?
Exactly how I feel, 1st and 3rd person would look exactly the same if getting rid of the 1st person arms.
Very nice! That looks super realistic.
Hey, I was wondering about this too and noticed that you hadn't replied yet.
I'm using 2018.4, so that works for me. It would definitely make your job easier.
Have you tried NWH Coding's wheel collider asset? Wagons are the main reason that I acquired HAP.
Looks very nice! Do the models have LOD?
Did you try the solution above?
Here is an answer from another thread I posted last month....