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it was a dead project since the maker left it.
but its not in a bad shape, its usable
worked, thank you very much
Simply don't update unity if its going to break your game.
unity is stable. must likely you don't need to update and deal with the issues....
what need to be changed to make interaction system script work with obi cloth?
aim IK works fine, but interaction system doesn't work.
just after i replayed i read the blog. very good news
im not going to request a refund as long the asset is continued and not abandoned
Unfortunately, ProGrids 2 is no longer available.
how lovely when i bought it less then a week...
on the good side its still working fine on unity 2017.1.1f1
i really hope the creator come back and keep working on fluidity
you are correct about the double sided mesh physics but for some meshes you need to have it like this.
how about having a one sided mesh drive...
i have fixed the issue (layer problem)
my issue is the need for self collisions now.
double sided mesh need self collision or some way to stop...
is there a way to make final ik and cloth physics to work together?
i tried GPU cloth asset and obi cloth assets
there is nothing wrong with the settings
for some reason it doesn't work with mesh that have shell modifier applied from 3dsmax
if i try the...
it's enabled and there is no errors in the log too
Pre compute log
Vertices Num: 9351
Physics Vertices Num: 8390
Mesh Vertex To Neibor Num: 93510...
i am having issues with brush painting.
when i press P nothing is drawn on the mesh. i tried playing around with the settings but nothing work...
project this complexity will collect dust in github no one will waste large amount of time to understand how it work and even more time trying to...
as far as getting what i payed for i am a happy customer. (50fps with ultra settings)
i only wish you just keep polishing not adding major new...
How hard is it to modify Play maker controller so it will be more like RE1 style?(turn before walk)
fantastic animations btw!
found the issue for slow performance after unity update
on my laptop there is 2 GPU intel and GTX980
after unity update it ran on the integrated...
is anyone having performance changes after updating unity?
i used to have 40-50 fps but now 12 fps on the lowest setting of SEGI
every time i try to press play unity crash.
i am trying to skin low poly model (4k vert) to high poly model (8k vert) the mesh have shell...
i am having troubles with a mesh that have shell modifier from 3ds max.(overlapping)
is there self collision? or do you have a suggestion to fix...