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This issue still exists in 2019.4.6f1 LTS
I replaced the photon load scene, with normal unity and saw the same issue in a build. I'll come back to microsplat tests later on, perf seemed...
using photon for the scene load, its built into the project, not addressable, or asset bundle
I'm seeing everything display properly in unity, but this is what I get in a windows build:
what i expected to see:
Thanks for fixing my brain disconnect, everything is up and going.
@jbooth I don't have that option, though i have core and URP installed:
I just installed Microsplat, and the URP module, all my terrain is pink after adding the Micro Spat terrain script, and running the setup...
@Kieran-Brown everyone that was having issues above had already installed them both that way.
I've been using 2019.3.14f1, and having no android build issues with it. Targeting both mobile and quest. . . Unless you count sometimes having to...
Has anyone made any progress on this? I'm seeing it in 2019.3.14f1
Doing a platform switch from Android, to Windows, and back to Android cleared the error.
exporting the build from unity and building with android studio gives the same error as well
we're using built in unity android build tools, as is recommended.
What does this mean the error is?
Using Unity 2019.2.21.f1
* What went wrong:
Execution failed for task ':packageRelease'.
> 1 exception was...
Did you ever figure this out?
I got my issue resolved, I'm not sure how much of this is voodoo, and how much is the solution though. After uninstalling unity, i purged some...
I had working unity installs of multiple versions that I could successfully build with yesterday. I force killed unity yesterday to cancel a...
The reason I think it works for us, even though we have 2.3 gigs, we're only ever loading about 1/8 of it at a time.
I've been seeing similar issues, building for quest, when loading larger assets with addressables, builds crash when loading assets