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Wow, you're monitoring closely!
Sorry for the relative silence from our end - I've been on leave for the past few months, and I've just returned...
Sorry, we don't have any news to announce right now.
You might be in the wrong place, this thread is about low-level, experimental, upcoming audio support for DOTS :)
The current plan is that there will be a separate DOTS Audio package
Sorry for the long delay.
If I understand what you're asking, then not really.
However, you can implement only part of your system as a graph and...
DSPCommandBlock is for gathering groups of changes together to be applied atomically
You could try controlling play/pause via a parameter on the kernel instead, and/or reducing the dsp buffer size for the graph.
Today, there will...
Yes. There are some simple examples embedded in the com.unity.audio.dspgraph package, including writing procedurally-generated samples to the...
The minimum supported version is 2019.2.8f1
Thanks, we've improved our validation for the next release.
## [0.1.0-preview.11] - 2019-12-02
- Fix playback in PlayClip sample
## [0.1.0-preview.10] - 2019-11-29
- Add a...
## [0.1.0-preview.9] - 2019-11-15
- Update com.unity.media.utilities dependency to publically-available preview.2
It should never crash, but we have had some bugs in this area. :-|
Are you disposing the graph in the output job's Dispose method?
Nice! You can avoid OnAudioFilterRead (and the extra buffer copy) altogether if you attach your driver to the default output in Awake. (Although...
It looks like this is actually a bug in il2cpp, but we'll have a workaround on our side for preview.8.
I'm experiencing similar behavior. It looks like I'm seeing a buffer underflow (inside the native sample provider) near the start of the video...
At least in the project you sent, the trigger for the behavior was the AudioSystem being ExecuteInEditMode (not that we won't make that work, but...
You'll be able to do similar things with DSPGraph as with OnAudioFilterRead.
We're working on shipping a set of simple examples - in the mean...
Like everything with DOTS, the capabilities will be similar, but the API will be different.
You'll still be able to use the existing API for...
Thanks for the reports, we're looking into these. :)