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I deleted all the files and regenerated and the problem persists
I think this has nothing to do with FlipY because this only happens on 256*256...
build platform: Windows
graphicsApi : DX11
I don't think this is a flip problem. I found that if I randomly insert any 256*256 textures...
MB3TextureBakerResult UVRect is incorrect[ATTACH]
The position indicated by the arrow should be 0.875
Its axis is swapped with another image of...
that awesome ，it work perfect
My Android is using OpenGL ES 3.2
So I added a condition graphicsDeviceVersion.Contains("opengl es")
thank for your reply , the unity version I use is 2017.4.13f1,mesh baker is 3.26.0
there is my one of the many problems with FBX
The problem only...
Yes,i try other option but still not working
this is my setup
When I used baker texture and net on IOS platform or Android platform, he incorrectly rendered uv
Edit: When I flip TextureResult atlas rect y (0...
may can help you
in 2017.2.0 it work fine
I use the official website to download the built-in shaders [Standard] (Unity2018 beta)
When Unity starts compiling
throw the exception