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This is a great test. What happens in 2018.2/3/4?
Unity's .NET runtime is Mono, but the compiler has been changed to Roslyn (Microsoft) from...
Yes, I understand.
What I wanted to say was, "it only works in the editor. It didn't work at runtime exe."
I looked at the HorizonMaster.cs and...
Someone please let me to know.
How do I move the Horizon[ON] terrain on the runtime?
I turned off the static check and moved the transform. But...
Hello, I want to scroll the Horizon[ON] terrains for rail-shooter game.
Could I scroll on current version?
I tried check 'local space' and move...
Managing all of the Unity that exists on the web should be the meaning of the Hub.
The user who is using patch release should be the main user of...
How to offline render with Video Capture Pro?
When I try 360capture with Video Capture basic, good offline render but I can record only few...
What did you use for cloud assets of World Explorer?
Is it Volumetric?
Oh! I fixed this problem by @ajaxlex 's code! Thanks much! :)
I have Transition sky problem.
In Unity 5.6.0f3, Transition sky looks broken.
Can I fix this? :(
It may caused by between ParticleSystem and PhysX related issue.
cs detected workaround....
Anybody tried trueSKY in Unity 5.5 beta?
I tried it but skybox is black without errors.
I think it caused by Z-buffer float inverted....
I was amazing for this asset.
It can be use for OpenGLES 2.0 or 3.0?
I want to use this for Oculus Rift and Gear VR apps.
I have the perfectly same problem.
My environment is following.
Windows 8.1 x64
DK2, DirectHMD mode
Oculus Runtime 0.6.0.1