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Sorry for the delay. This was for a release APK build on Google Play. The stack trace was generated by Unity Crash Analytics.
Nice to know that you guys are working on better crash analytics...
waiting for line numbers stack tracing on mobile... now my crash stack trace...
I'm working on MacOS.
same problem here, can't compile with 2019.1.4f1
Hello everyone... I'm trying to submit a il2cpp MacOS game with Unity 2018.3.14f1 and got the GameKit.framework link problem... Did something...
All content included on the first scene on build settings will be placed at the .APK, and the rest on .OBB:
How data is split between the APK and...
Nice! Waiting for it!
Our main game also got an 80% drop, with users rating at 4.34 stars.
At the end of last year we had this game reviewed and approved by Google...
Hi, it's still available?
I just removed the ErroString from the callback... It's not useful since the error messages are too generic.
I have a app recently reviewed and featured on Google Play. On the review process, here's what the Google Reviewer wrote to me:
I. Must resolve...
same problem here, fist time it occurs... I haven't tryed build on Unity 5.4 but it worked a few months ago.
Hi, your package is very impressed (based on youtube video since I haven't purchased yet). Can it display more realistic clouds, because they look...
same problem here, it crashes when try to authenticate... tomorrow I'll try to remove the error string from the callback and try again.
same problem here, waiting for the update.
Hi, thanks for your help!!!
TIP: You should change this function to avoid platform being defined by string... we should use the BuildTarget enum.
Why the Everyplay SDK starts automatically? Can we start it manually so the permissions will be asked on the correct time.
I own the Terra+3 but can't see if it's already updated with Terra Land 2, can you confirm @TerraUnity ?
Any news @devin8 ? Would you like to share your code, or make it open source?
interested... are you still running this project?