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I'm trying to use UMA content creation to put a body part on an avatar
I setup .fbx
I can't install bones with the mesh
Just one collider
How do I fix this?
I keep geting this error:
'Camera' does not contain a definition for 'main'
Im using 2019.3.0a8
I updated and reimported UMA, now I got one issue:
Assets\UMA\Core\Editor\Scripts\OverlayLibraryEditor.cs(164,51): error CS0234: The type or...
I keep getting these errors:
Assets\UMA\Core\Editor\Scripts\OverlayLibraryEditor.cs(164,51): error CS0234: The type or namespace name...
Im making a setup screen for my sports game. What i want it to do is to enable the controller icon if it detects the controller
I had created a collider and a slot for the collider. Should I use the text recipe or the wardrobe recipe?[ATTACH]
I will get to my last problems later, I used secretanoraks legacy script to create spectators
public UMAGeneratorBase generator;
I don't have character controller on the DCA
Is there any way I can load it without the capsule collider?
I only have the capsule collider on the DCA and the mesh collider on the ropes corners and ring canvas
The DCA keeps floating when I run the game
My fighters don't but the others have an error that says "____ has a mesh but no material"
For some reason i cant get the clothes to appear on the the avatar. I put the recipe on the avatar and i put the slots and...
When i animate the avatar, it keeps doing this
I had setup the model as the wardrobe and it still wont appear on the UMA[ATTACH] [ATTACH]
Is there any way I can replace the input field with Xbox gamertag?