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Please dont, he's been out of graphics for a long time.
Still an issue sadly
I'm trying to implement paste functionality by detecting wether the user pressed Ctrl-V in an editor window. I'm trying to following just after...
You're right that it might not be out of the box, but nothing a bit of static analysis couldnt fix. It could be made SIMD as well.
I just reported a bug because the toggle doesnt behave like a toolbar toggle at all. [MEDIA]
Just tried it and you only need to enable this in the library
Profiling shows that compiling Unity.Mathematics takes an incredible amount of time, because of the code generation. If only instead of swizzling...
I'm not sure, you might ask JB Evain who made it and also worked with Unity.
No its not against their TOS at all to change code. Other plugins do this, they do this and we have done this too.
Please dont do it like V1 did, but instead use an importer like all other assets.
Necroing because the ever helpful Ciro pointed me here while i had the same frustrations as voiced here.
I think i understand the issue, and its...
@Hurri04 You could attempt to rewrite the class using Cecil too!
A component based approach, and a simple API would, in my opinion, cover many scenarios.
So a brain has the possibility to add and remove...
I have just reapplied our patches to the latest package. It certainly isnt ideal as an API, but it works for us.
I've made the constructor of...
We have a glyph system with which we show keybinds, we do this by modifying the style templates in runtime to the current keybind and then...
If i would do anything, i'd separate the which-cams logic from the brain. This is where components shine, im not quite sure why the brain does so...
Thanks for the in depth response!
Maybe this can prove your suspicions!
Im experiencing very frequent crashes when modifying the terrain, how can i get support for this?
Pressing Contact > Support in the menu...
It probably has to do with the many, many scripts we have. That is one thing the editor struggles to scale with, a lot of assemblies and scripts.