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For this, use the following folder: Assets/YourGame/Scenes/Shared
In this case, you can have a mix of the two ways, like on Unity FPSSample.
Hello everyone, in this post, I would like to share with you the way that I organize my Assets folder, and that has worked very well for all my...
Same problem here '-'
Hey! The Mirror version is outdated! Please fix. :(
I am using the AMVCC pattern so this is my scene tree:
- NetworkManager (Any suggestions where I...
Same problem here. When i tried to install Unity 2018.4, Visual Studio 2019 is automatically installed. I already tried the above solutions.
I solved it, the problem was with UV mapping, the front face was slightly to the right.
In some skins, a dark line appears on the right arm.
- AA disabled
- Point filter
- Tested with shadows off
I have these two sprites, how can I swap so that the text inside the button follows the movement?
I got something similar to...
I think I solved my problem, getting AndroidManifest.xml from this place seems to be the most ideal: C:\Program...
Is there an AndroidManifest template that I can only change one permission without causing any other side effects on existing AndroidManifests?...
I think I found my problem: https://answers.unity.com/questions/957256/why-does-eventsystem-lag-on-first-touch.html
I had seen this topic before, but I don't think it addresses my exact question, which is the fluidity of the game.
For example, I created a game...
I have already tested Brawl Stars on very bad phones and yet the game can run with a lot of quality and performance, some games I make using Unity...
I edited, tcp was just any name.
Hello, I have a use case where I need to know package losses too, so I'm using System.Net.NetworkInformation.Ping instead of UnityEngine.Ping. The...
I have a game where I want to make the current Ping available to the user, so I make some requests and store them in a list, old requests are...
In 2018.4 i'm having the same problem. Any solution?
Here is how my UI is now:
Now look what happens when I change the resolution:
480x800, here we can see an...