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love your dev interviews
looking forward for them
if unity wont do anything about this then protect yourself,
buy only from publishers with portfolio website + real name & real image & personal...
great work, tiny looks and works awesome
but please add UI, its essential.. can help tiny become an amazing web creator tool
please keep also the old animation system, i'm using it on WebGL and compute shaders won't work there
looks amazing, can this also work on WebGL 2.0? are there any limitation for mobile?
I've read somewhere you said using UV texture scale per texture property is more expensive then setting
global UV scale, but I see its now the...
"I have my own theory about why the decline happens at companies like IBM or Microsoft. The company does a great job, innovates and becomes a...
next update was supposed to be last year..
by the rate of updates seems like HDRP is the least of our problems
seems author is burned out on this...
any chance to make it work in WebGL 2.0 ?
imagine if unity's CEO would post here
"I've read every post and we will pause, reflect and change direction.."
would boost morale alot
unity has a real problem, they tried to capture the none gamer segments (medical, archviz, BaaS, etc..)
but guess what ? unreal owns and will own...
its a kill shot for almost every game BaaS
can't beat free (real free, not playfab free), i have no doubt many of these services will go belly up...
amazing! this is how you get triple AAA to use your engine
hope unity will also deliver with their ECS they took years to make,
sure gonna be...
mostly deterministic ? isn't it two words that can't go together ?
but still looks good and neat demo you did like Gaffer's one
interesting, how good does it transition between 3rd to 1rst ?
so.. what can i do with this ? c# bare bones can also hold 500k connections without fancy DOTS
lets say it does state sync..
what about snapshot...
amazing quality, makes me feel bad i don't make a desert game
will keep an eye for your other stuff
any news about gui plan ?
interested to know if the new infinigrass studio will support webgl ?
any chance your reliable events are internal and not dependent on the backend's reliability methods ?
so it can be used anywhere even with raw socket