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Thank you for sharing!
yep, found, thanks!
bump, interested in this too, here maybe some info https://www.gamedev.net/forums/topic/696694-stretched-billboard-projected-particles/
Thanks for clarifications! Would continue to experiment
I've few more questions:
- IJobParticleSystemParallelFor is not IJobParallelFor ? This mean, that I can't combinate it with other...
Found your similar answer in some PS-Jobs thread (^ thank you for clarifications! Unfortunatly, I'd can not use PS-Jobs in production, 'cause...
Where and when Particle System Jobs would be available in public build?
hi, have some questions:
- performance difference with Unity's built-in WheelCollder ?
- scalabilty? image town with car's traffic, for example 30...
Hello! Great text component, thanks for your amazing job.
About an article:
haven't you in plans to add support for multi-channel distance field?...
49.6 Kb per instance in 2019.2 https://issuetracker.unity3d.com/issues/particle-system-increasing-memory-usage-between-each-version
Hi to all, had a same problem, so I rewrote TMP_SpriteAssetImporter. I've used TexturePackerPro for generating Json-data, and then updated...
Hi, what is string-name of package to import?
I've tried this in 2019.2.0b6:
to open folder you can use
in my case reason was that we have big parent prefab with lots of other little prefabs inside it, added as overrides. So we just unpacked top,...
yes, just the number