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I was able to get localEuler using
var localEuler = (Quaternion.Inverse(target.transform.parent.rotation) * Quaternion.Euler(worldEuler))
Thank you very much.
I think I can use Core.divide :)
Oh.. Thank you for your fast, kind reply :)
Can I have another question?
Now I see I can put my data into Mat manually.
But Unity shuts down If I...
Hi I have a question. (kind of bug report..?)
This is very simple Mat operation but It makes a crash. (crash like Unity shuts down all...
Hi, sorry to reply since quite some time passed.
I'm recently working on implementation of SQUAD like you and suffering from the exactly same...
Hi, I'm sorry to call you since quite some time passed.
I want to make something like you wanted but I think my result is quite different with...
I do think so. @Jordi-Bonastre
nothing about this on doc still
I'm still getting this bug
1: [Unity] Initialize engine version: 5.6.2f1 (a2913c821e27)
2: [Unity] -----CompilerOutput:-stdout--exitcode:...
Me too! and Please recommend me one. And Can I use Perforce for diff/merge tool?
Yes that's right. When I set the UI for world space rendering, it doesn't have error.
Just I felt something uncomfortable to use it. Don't you...
WHAT DO YOU WANT FOR UNITY VR?
Hi developers! I (actually we) am considering making VR utilities in Unity. I want to know your opinions.