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[Solved].. The Particle system had multiple sub particle child game objects. "Send Collision Message" needs to be enabled on all relevant PS. o_O
I have a ParticleSystem that has a simple script attached to it's GameObject:
public class WaterCannonHit : MonoBehaviour
I have an Object to Explode and wish to Crack it beforehand.
Created this script and attached to GameObject to be exploded.
Got this long list of errors after importing. Also got an pop-up on obsolete API. Can you please help?