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The lighting of my scenes isn't being generated correctly and requires me to switch it off and on to work. I'm using Unity 2018.1.6f1. I already...
It works fine with the animations that come with UMotion but when I try using it with other animations I get this error:
Is there a way to invert the order of selected keys? If not that would be a great feature.
I was looking at rope systems and read about the one in mega shapes but I can't find any recent videos or documentation about it.
Unity said in their blog post that "our investigations show no theft of passwords in this attack", so I guess not.
From what I read the only thing they did wrong was not following responsible disclosure, did they do something else?
I got the same message, everything seems to be working fine so I'm pretty happy.
Just in case I wasn't clear, by small dead ends I meant those:
If you can stop the generator from making those.
Edit: I just realized...
Aegon I saw that in the past you showed interest in making an Apex Path integration, is that still going to happen?
I somehow managed to go outside the "level" on the shooter demo:
I also have a question, in the shooter demo I see a lot of small dead...
Thanks for the answers, antoripa I saw your post on the Dungen forum, did you try Apex with it?
Hello, is this asset compatible with A* Pathfinding Project or/and Apex Path?
Thank you Julianr, I wish the dev would be as responsive as you.
I think an aim animation for the crossbow and a reload one would be great additions.
Edit: Also all crossbows should be or have a version that's...
Anyone using Apex Path with this?
Anyone knows about compatibility between this and Dungen?
Everything is working perfectly, thank you for the help.
Please do keep using .tga, as someone who owns some of your other packs I love that "feature". Users can just save them as .png and delete the...