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I have a hacky solution for this but I'd appreciate some insight into what others are doing.
Here's my effect:
The images along the top...
As per title, I'd like ShaderGraph to support modifying the final fragment depth.
This will allow us to create objects/shapes which don't...
Just seen it's fixed in preview 34, excellent job, thanks!
Editing UVs in manual mode works perfectly, but if you reload a scene that has them set to manual, they are back to auto. Any adjustments to the...
I've been using ProBuilder for a while now mocking up my game etc, and I have a couple of requests.
1. It'd be great if we could have...
Unfortunately, updating both Voxeland and MapMagic to the very latest from the Asset Store, now gives me this:...
FYI there's a typo in the support email address above:
"The Script Data Upgrade feature adds the ability to ‘capture’ these lost fields, through declaring them on your IScriptDataUpgrader instance."...
Hah, I just posted a similar workaround here http://forum.unity3d.com/threads/webgl-input-not-working-when-in-an-iframe-e-g-newgrounds-fixed.343119/
I struggled a bit today getting keyboard input working properly in Unity WebGL on Newgrounds, but finally have it working.
There's a couple of...
I believe this would be best managed by yourself. It's not as simple as 'just creating a subforum' - it's also about who moderates it and looks...
Interesting stuff! What other info did you / could you gather?
Please post questions in the later thread - thanks!
Thanks very much!
Who are you?
Hobbyist and general tinkerer
What kind of game are you trying to build or would like to build?
The requirement for a better terrain...
Simply put, I would really love that the prefab system shown by Nicolas in the 2012 actually saw the light of day. I think that solves a lot of...
I think it's worth clarifying what you mean by "MIDI support".
Do you mean:
Unity will be able to receive MIDI data
Unity will be able to send...
Does OnAudioFilterRead help at all?
I think that everything that needed to be said has been said in this thread.