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Nah, I no longer heard from him since then :(
I got in touch with him on Facebook. He said that the update is coming. So cross your fingers, guys :)
Actually, they almost confirmed the dark theme for free on Twitter, when I asked
Hey guys, I had the same problem.
For me, it was "GL.invertCulling = true;" in one of my scripts. I just forgot to reset culling after set it to...
@reuno Hey, is it possible to create an enemy that could crawl on walls and ceilings with your asset?
Nice, it works :)
It remains to find a fix for Asset Pipeline v2
How did you deal with null exception?
Hey @PowerhoofDave, is there a way to change default shader used in Editor previews?
@ZimM Hey, any news about 2019.3 update? Or you are waiting for stable release?
SpriteSharp 126.96.36.199 not working with Unity 2019.3.0b3
@alterhowdegen hey, got the answer form Unity support
problem still exist in Unity 2019.3.0b2
yes, have same issue.
Unity 2019.3.0b1/URP 7.0.1, Xcode 11.0 beta6/7 (11M392r)
Thanks, it was disabled
There used to be a share button, when you integrate notification, for example, in Slack for Cloud Build Build Success.
Is there any way...
Hello @Rene-Damm ,
Got this error after exit PlayMode
Unity 2019.1.0f1 and InputSystem 0.2.6
NullReferenceException: Object reference not set to...
For the sake of justice, you could actually create subgraph for custom node and reuse it. But I agree that C# class was much more handful in terms...
You can create Custom Function node in ShaderGraph now.
Is there a way to change mipmap level of a texture in SG?
Could you add this feature? If not, could you help me where to start, where mesh generation happen?