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maybe I am wrong but the bug (Run In Background player setting not working in standalone) is still there in version 5.2.0f3 right?
does the uWebKit2 support sounds on webpages?
There allways appears the searching indicator or it is happening just nothing.
this week my Windows has got an update from 8.0 to 8.1.
First Unity3D was not running any more and I reinstalled it.
Ok so far.
And the tested web link?
May we get this at least?
Very good idea Onsterion.
Sure WebGL from Unity is in beta, but basically it should work without such an enormous effort, right?
Unfortunately, the exported WebGL by us does not work on any iOS platform and the Androids only in the Chrome beta.
We are wondering...
I've just figured out that Chrome Beta does his job on my Samsung Galaxy S5 and Chrome does not.
Oh, nice hint. The memory size I have changed allready to 128. Which web host settings could be wrong in your opinion?
May you give me the Internet URL where you have published the Test WebGL?
Sorry, but I have decreased the 256 to 128 and it did not work on Samsung Galaxy 5S and also not on iPhone.
Would you please send an Internet URL...
einmal in deutsch ;-)
Werde dann in englisch weiterschreiben, damit alle es lesen können.
Viele Grüße aus Bremen,
below you find a CubeTestProject.zip where a little scene with a rotating cube is inside.
The Project was made new with b20.
We would like to download 5.0b19.
the latest full tested version is the 18.
Yes, we did --- crashed in Firefox App on the mobile.
Abbrechen (Abort) loads the player and chrashes afterwards.
Using the default Chrome...
Please note that Unity WebGL is not
currently supported on mobiles. Press Ok if
yes I understand. But why isn't running WebGL at all on Mobile Devices exported from Unity3D?
We just would like to explore a technical...
That's definitly wrong! You are able to get quite good VR solutions in WebGL from other Authoring Tools than Unity3D. Even the low cost Tool...
So it is in development now?
When do the UnityCommunity get profit of it?
does anybody know when it will possible to export WebGL with Unity5.0 for Mobile Devices like e.g. in CopperCube? A customer asks...
does any asset excists where internal audios can be played in imbedded HTML5 in Unity3D?
We have the problem that we would like to...