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Doesnt' work in Beta19 and Beta20 also.
Here the three images:
Panel setup -> Game view shows no image on plane! :
Material setup -> Game view shows no image on plane! :
today I imported a UI from Unity3D 4.6 (worked fine) to Unity3D 5 Beta18 (looks strange).
I created a material with the UI/Lit/Bumped shader...
If its not possible to import own Navmeshes then I would like to place a feature request for it.
How big are the chances that this feature will...
Seems to be a difficult question :-) Maybe the abbreviation RVO is not very common...
What I mean is: which algorithm does Unity use for local...
is it possible to import a Mesh and convert it to a Navmesh?
It would be great cause then we would be able to fine tune Baked Navmeshes...
think of this pathfinding setup:
A group of navmesh agents has the possibility to go through two narrow openings in a wall.
Thus the first...
today I played around with Unitys pathfinding feature and was surprised, how different agents avoid each other.
Does Unity use the RVO...
Great! It works now :-)
Thanks a lot for your help. You made a rather cool tool :-) !
Hi Phong. It seems to work now with MeshBaker. I created a big scene with 200 animated models (Vertices > 64k) and was in need for the Multi...
The animated models seem to disappear, if a group of models was baked and after the bake the original model is moved away (cause in my...
I prepared a unity package with two animated models where the left one disappears at a certain camera angle.
Can you PM me a mail address...
"Update when offscreen" destroys all benefits of this tool :-)
Maybe theres an error in unity 3d :-( ?
the culling was set to "Always animate". The bounds seem to be ok. How do bounds look like if they are ok and if they aren't?
I have absolutely the same problem as you.
Did you find a solution for your problem?
My skinned mesh disappears in a...
Wow. It's looking great. I like the minimalistic design.
You have to turn off debug code stripping in XCode:
- Build Settings -> "Strip Debug Symbols During Copy" -> No
Also turn on Generate Debug...
No one? Maybe my question was too complicated :-)
Again in a short form: what are muscle constraints for and can they be used to limit joint...