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Thanks for the update!
Have you had a change to take a look at this yet? Thanks
Thanks guys for the answer! I'll look into Navmesh generation.
I'm just learning Polarith and I would like to use it on uneven terrain for my creatures. Is there something to prevent an agent...
That would be great, thanks!
Is there a way to make straight fog lights, basically I need a 1000 meter beam that is not cone shaped like the Spot lights.
I use Leanpool inside a script that runs in the Editor with [ExecuteAlways] and I have to use exceptions to use the regular...
How can I disable Overcloud in the Scene View?
The Rigidbody DOLookAt seems broken. I can't get it to move at all. I've worked around it by using:...
But that's perhaps the reason why it's good to bind a big URP release to a Unity release. Because at least that one will be tested extensively by...
I think it would be great if we could "follow" Asset Store developers and get notified when they release a new product.
Thanks, it's Lux https://assetstore.unity.com/packages/vfx/shaders/lux-water-119244
Obi Ropes in action:
you can try checking the editor log files for where it crashes https://docs.unity3d.com/Manual/LogFiles.html
Hi and thanks for the quick reply
1. Adding Scale will be great!
2. Height and Position Offset doesn't quite do the trick for me. Height works...
I just got Curvy and it's great. How can I apply a random range of Scale, Rotation and Position to generated GameObjects? It's possible...
Hi, do these work with URP?
I haven't tried Crest, but I replaced Ceto with Lux - I think it's great
AX2 would be amazing and I would gladly pay an upgrade price.
Regarding pooling I mean runtime generated/destroyed GameObjects from...
Regarding Runtime generation, are there any plans for performance improvements, such as:
pooling generated Prefabs
using the new Mesh...