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Wow... that's a really weird one! I'm afraid I've got no idea what would cause that, there shouldn't be anything in the shader able to break...
VRTP V1.4.0 is out now on GitHub!
By popular demand, you can now take full manual control of tunnelling with the new Force Vignette modes, from...
Yes - it'll be in there :)
I'm considering exposing that in the API to easily open VRTP up to other uses (such as damage vignettes) - but glad you found a workaround :)
Afraid I can't reproduce that issue - does it happen in the example scene?
The effect should never trigger from head movement if correctly set...
Yes! That said, updates are irregular - it basically gets updated as I use SmartData in our projects.
I can't seem to reproduce the issue - could you send a repro project or something?
Hi (and sorry for not replying to your email yet!) - is there any chance you've moved shaders out of the Resources folder?
Does the OVRPlayerController component move it's own transform or a child? Double check the Motion Target is the object that actually moves.
Version 0.2.1 is out on github! This release fixes a number of editor bugs which caused serialisation issues. If you've been having trouble with...
Not explicitly. The mobile script should work fine, but the desktop (post processing) script won't.
(I'm assuming you mean HDRP?)
Single Pass Instanced is now supported - it should work on 2017.4 onwards! Currently this is just on GitHub, so if you need SPI, grab the latest...
Also having this issue.
Cage mode isn't supported in the mobile version as mobile VR essentially isn't capable of it. However I plan to get both versions working on LWRP...
Haven't had a chance to look yet I'm afraid. On my list!
Sorry to ask a slightly stupid question but to be clear - does it work fine with Multi Pass and Single Pass (non instanced)?
The fix is now live on the Asset Store as well as Github.
Could you post a screenshot of the hierarchy and the VRTP inspector please?
Is the mobile effect not appearing at all for you?