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I did not use unity for a while. Now I have in mind making some very simple app for iphone, android and webplayer. Obviously, I want to...
does anyone know - is there size restriction for submitions?
damn kid, it does not work like this. It is hard, but nobody gonna do complicated stuff for you for nothing. Start with code first, models will come
check google sketch up and turbosquid. I saw lots of halo stuff there, free, but of course not very great quality with few exceptions. For sonic -...
I think so too! I feel I just jumped on a right train!
damn, you were 1 min faster than me, bastard :)
I just found this, besides the competition itself, does it mean that we can now publish there?
I would like to see 16+ restriction in unity engine
I would use box collider with very thin y dimension
I bet you never played Max Payne
usually it happens if colliders go too fast, so you need to use a script from unitywiki, that computes head for a projectile
you gotta start with something simple and doable, something that you can finish and with a bit of luck publish, say wooglie.com. THat's smart way...
well I guess it is easier to make your custom CC based on rigidbody
I see, you are probably right, I have not looked at it in details. But I guess the TS can use it as a start
post the whole script. Or download fps demo and dig into their script, also java btw
but I saw IK solver in 3d person demo, they align the arm with the direction of the cursor (screentopoint ray)
I am sure spinaljack is right, so use http://unity3d.com/support/documentation/ScriptReference/Physics.IgnoreCollision.html right after Instantiate
it is appreciated, thanks!
vertical sync in standalone?
That' awesome, thanks!