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Back when I was testing this (~1.5 years ago), I was able to resize the unity window in the browser by doing two things:
- Resize the element on...
We haven't experienced any issues with standalone builds - which we make nightly builds which then go through a QA processes.
Our team has been having an issue lately where the editor will lock up and become unresponsive. When it gets into this state, the editor...
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We're using our own server in our office, which we can connect to externally as well. I've tried entering the username/password in the setup...
Just curious if you've been able to fix this issue. I'm having the exact same one currently.
We're testing out Unity Cloud Build, and have been unsuccessful so far. Our log files show the following:
1: Running Prebuild steps
It's very common to use steam to distribute builds during pre-production.
After seeing the keynote yesterday, I thought I'd check out cloud build and what it can provide for our team.
However, I'm having a few issues....
As a workaround: We added a OnTriggerStay call to the parent object, and the child object started getting the callbacks again.
We're also seeing this error after updating to 5.2.0f3. Our enter and exit triggers are working, and stay is not.
This seems to be the same issue...
On our current project, we have someone who is going to be doing UI artwork for us and they need to know the current placement of all the various...
I just implemented voice chat into Upsilon Circuit this past week.
There are three options for Unity right now:
Option 1. Write your own stuff,...
Use InputField.value instead of .text...
txtPass = rtPass.GetComponent<Text>();
string strPass = txtPass.value;...
Just tested that out, and it works great. Is anything extra required for OSx?
Also, are can we control the user-agent?
Does uWebKit support HTML5 video?
I've downloaded the beta, and tried playing various html5 videos through the Web Browser example, but none of...
It might be caused by this issue, which they've already fixed:
A bug report has already been filed for this, and they've said it'll be fixed with the next release.