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well it "augments" Unity's directional light shadows, so you probably want to have it near the top of the stack, i would imagine
yeah, that's really weird ... it's been like 10 days now
when you buy the beta you get all the future updates to this asset
ooooh ... exciting news :D keep up the good work!!!
totally off-topic, but I really love the way you guys used Sonic's bloom in SR :D
upload those images to imgur or something ... those dropbox links are probably only visible to you
good luck, man :) if anyone can do it - it's you :D
I don't think that's even possible since the SSAO is, as name implies, done in screen-space ... so it's not exactly a REAL ambient occlusion
no, not really ... last time he went anywhere (afaik) was GDC .... either way - I'm sure he'll reply to your post when he gets back
just a heads up - Sonic is currently away at Comicon and will be back on Monday
well there was this post on the first page of this thread
there are screenshots on the store page ... and a live demo ....
well you can enable colour bleeding which would tint the AO with the colour of whatever happens to be around it ....
hmmm ... I'm pretty sure someone already tested it on a PS4 iirc ... or maybe it was Sonic's bloom ... either way - yeah, the new consoles should...
1) because mobile devices can't handle such complex effects (at reasonable speeds)
yes, Sonic has ;) seems to work just fine
you didn't hear this from me, but ... #soon ;)
actually - he's working on an update for his bloom right now :) but yeah - after he's done with that - he'll get back to working on the GI :D
that's ok - I understand ... thanks anyway :)