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UniFBX (2) only support FBX text file format
UniFBX (2) only support FBXtext file format
Not yet, it's a work in process by now
Just set the texture import as "YES"
Please, try to check the fbx setting as shown above
Are you sure that textures don't load?
I typed wrong at the submitting. It was 2.2.1. The featruers is that Embedded textures is faster than textures located in a folder or path, so...
Hi, when you build a project with this asset you must to add the shaders you work with
Every 3D editor has its own "tool" for...
Unfortunately, not yet. I'm working in real improves about memory and processing times
Believe me that I had not any notification about yout post. Answering your question, yes, you could add an url and download the 3D...
As the meshes be either quad or triangulated a huge model will be loaded in the scene at runtime. However, take in account...
Try to move the pivote from meshes to their geometrical center
In fact, it is already uploaded in asset store. There are some links for testing demos.
UniFBX (2) [Release]
UniFBX (2) doesn't work with prefabs. Prefabs are other data structure. UniFBX (2) just can load models exported from 3d editors...
Yes, of course binary format will be supported. I try to solve some issues with some data the vertices binary data (damn!)
Yes, we can import the fbx scripts or fbx files ar tuntime
What do you mean with "import scripts" at runtime?
Yes, binary fbx files is not suported yet. For NGons we can export triangulated meshes.
Your model is ok. Try to set a bigger scale either in your 3D model or in the field global scaling (for example 0.5 or 1.0)