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I have a door with its colliders as children, an when I rotate the door from the parent, the colliders are not aligned with the door mesh. This is...
Sorry, I wasn't able to make a simplified scene as my scene is too complex. I'll try to post some images in the next days
Thanks! That solved it.
I was working with my project when my pc shutdown, probably because of heavy loading stuff I was working with. But now I can't open it anymore......
Definitely can't get this to work, it culls worse than Unity's OC.
If I add a high number of cell size it culls like 30% (culling things randomly...
Al right, thanks for the answer.
Is there any solution for the lose of quality?
After baking a static object should I also mark the combine mesh as static?
When I bake the lights which one will receive the lightmaps,...
It also happens when I open project settings window
I just upgraded my project from 2020.3.35 to 2021.3.4 and now when I select a terrain my editor lags a lot in a way it is impossible to do any...
It seems NatureRenderer is giving me some lag spikes in the editor
Hi, when trying to Render I get a message saying that the scene has multiple lightmaps present, however I have clear the lightmaps, cache and also...
Has someone tried Hexabody with UCC? Are they compatible?
Nevermind, I just updated bakery and I could bake
Hi, when rendering it gets stuck at 50%
I'm using multiple terrains in different scenes.
Here are my settings:
I fixed it by restarting my pc
I can't go to my package manager as it shows me an error "refreshing packages", are the servers down?
Before I solved it by closing Unity but now...
Whenever I'm hovering over my terrain textures or trees it gives me this message:
And I can't scroll down, it goes automatically up...
Alright, I'll take a look into all you said. I thought with LOD and camera distance was enough. I get over 100FPS right now and the lights are not...
So here is an example of the biggest texture:
It's referenced by one. But as I checked all the rest of the references in the other textures...