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Sorry, the fix I had got broken again after another URP update. I am still working on this.
Hi, I haven't tested this on a VR. But I think it should work as it is just extending from unity's own Image class.
Sorry about the delayed...
Thanks for pointing out the very specific condition. I will try to recreate it and see what's going on.
Hi, Stroke values are saved in prefab. But I think the problem you are facing is due to some weird behavior of the layout group. Sometimes, the...
MPUIKIt v1.0.0 is now available for download. I am sorry to keep you guys waiting for so long. There were a few things that took too long for me...
Hi, Sorry about this issue. I am checking this right now. I hope to solve your issue in a few days.
You can change the fill amount exactly how you would do it for an Image. I will add this to the doc.
GetComponent<MPImage>().fillAmount = 0.5f;
You are right. Using SetVector instead of SetColor was a bad idea. Apparently, SetColor internally does all the colorspace conversion before...
It sounds like a bug that I fixed on an earlier version. Are you using the latest version?
Hi, Sorry it took me a long time to figure out how to fix the colorspace conversion issue without making the outline color a shader property. It...
Hi, I have reproduced and fixed this issue already and the update will be available very soon for download.
Hi, I am actively working on improvements and bug fixes.
Hi, I have recreated the issue. It is probably caused by changes introduced to a new version of URP. I am working on a fix.
Hi, GetPixelAdjustedRect() returns (0, 0) at the very first time when scene is loaded. After that, it returns the correct value. Due to the...
Thanks for reporting, I will take a look.
Hello, Can you please tell me a little more about your project settings? I could not recreate this on my end. I am testing on Unity 2019.4.0 LTS
Surely I'll take a look.
Hi, this is already planned and will be added soon.
Sorry, currently there is no solution for this provided in the package. I have taken this as a feature request and I will try to implement it if...
Sure, I'll do that in the next update.
Thanks for reporting these issues. I have fixed these and they will be available in the next update.