A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Well the problem is exactly as the OP described, releasing the middle mouse button after panning interpolates the scene camera to wherever the...
We have the same issue - did you manage to solve it. Please help!
Another here. Is there really no solution here?
Yep, seeing this also
+1 for HDRP. Any idea on an ETA? Thanks!
Would also like to know if there is a way to achieve this
I had a similar issue here but it was due to my function name having the same name as the functions generated in 'Player Input' class. In my case...
Another one here for blendshapes and HDRP support. Any idea on when the blendshape support will come?
I seem to be getting the 'Unapplied Modifications' dialogue popping up everytime I want to change frame after setting a couple of keys. I'm...
I'm looking to use Trilib for Oculus Quest and I also seem to have the issue with 'libassimp' not being found:
If I inspect the...
@FiveFingerStudios +1 for solution for this!
Having the same issue here. Did you find a way to solve this?
Hi had this same issue with the bounds not updating correctly so I invoke a method a frame later and that seems to fix things.
I'm looking to render a material (paint) on-top of another (mesh), so from every angle the paint is viewable. However, I don't want to use...
Done! Hopefully this one gets resolved soon, my save time on all loaded dirty scenes is about 20 seconds :(
I have the exact same issue. Did you find a workaround?
@Lysander yes asset is how I've always thought of scriptable objects, using them in the standard way of saving them to disk to hold some data....
@Lysander Thank you for your input here. However, I followed this official Unity tutorial which uses this specific practice:
ScriptableObjects can belong to a scene, see here:...
I seemed to have solved this by using SceneLoad.LoadScene (rather than async) when running in Editor: