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12 hours of trial and error = found the "Spawned" method I need in NetworkBehavior :eek::confused:o_O
public override void Spawned()...
NetworkRunner.Spawn - return Network object, i cant change from NetworkObject to GameObject
I probably need "Spawn Prediction", will it help?
Using the standard Instantiate? Or is there some special method in Photon Fusion?
Do you have a discord or telegram community?
Hi, Why does it return null?
NetworkObject networkPlayerObject = runner.Spawn(playerPrefab, spawnPosition, Quaternion.identity, player);
Used IAP 2.1.2 and got this error and local build was successful.
I switched to IAP 3.0.2, in Plugins / UnityPurchasing there were errors related...
I have the same problem but adding UNITY_PURCHASING doesn't work, what else can I do?
1: [Unity] Initialize engine version: 2019.4.13f1...