A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
Are you sure you updated well?
This issue caused by 2021 is solved. I will update it now.
Play with the camera script to downsample the image.
It is not compatible at all. URP or HDRP would require to remake the whole asset from scratch.
I made an experiment to input the coverage parameter as a texture instead of a simple slider value.
If the FV is of type textured (using noise or gradients) you can use subtractive primitives for that....
The last update was done on 2020 and it is working fine. Are you on URP? Remember that FV was developed on built-in pipeline...
Fog Volume doesn't work with render pipelines.
Hi. That value is not linked. But you can do it via scripting
Well, that is how it works. What you can do is to use a sphere primitive in aditive mode in the center of the volume. There are settings to...
Use just one. The camera far clip must be giant too
Just setup collision https://docs.google.com/presentation/d/1HQKB0rayEYGC8qU4LYPYdRu84D2qRJCRUcxpALkvUpo/edit#slide=id.g1b2dc26f4d_0_30
FV needs zdepth to make collision work. Every shader in the scene must write depth. You could duplicate the terrain, assign a standard material...
No, it was developed before the introduction of render pipelines
This is so incredible. Would you like to share the scenes with us? To be included in the package.
This solved the problem for me. Thanks