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That's great news! Do you have a release ETA for that ability?
I just wanted to ressurect this thread now that IL2CPP is supported for Linux builds, will there be a way to cross compile them from...
Does SRP batcher work with meshes referenced from .asset files (This is how Houdini stores it's baked meshes)? It seems to work fine for me in...
Anyone looking for a solution until it's properly implemented, here's a blocking version:
public static JobHandle ScheduleRaycastBatch(this...
Hi @yant is it possible to use RaycastCommand with a PhysicsScene?
Are line numbers expected to work in development builds using IL2CPP?
To answer my own question, this is taken from: ScriptableRenderLoop/ShaderLibrary/Packing.hlsl
// Unpack normal as DXT5nm (1, y, 0, x) or BC5 (x,...
Bump. How does Unity know the difference between DXT5 and DXT5nm when importing a DDS normal map?
@id0 What version of Unity are you using? We are experiencing a similar issue with 2018.1.0f2
Do you happen to have an ETA of when we can expect line numbers in stacktraces for IL2CPP?
@JoshPeterson @Tautvydas-Zilys any update on when we can expect line numbers in stacktraces for IL2CPP?
(Case 1041910) Failed to create IL2CPP build on OSX
public static void AddAlwaysIncludedShader(string shaderName)
var shader = Shader.Find(shaderName);
if (shader == null)
@JoshPeterson Ok I did some investigation by decompiling UnityEditor.IL2CPP.Building.dll and found that GetToolchainInfoForOutput calls the...
We've created stub DLL's (for Stores.dll and UnityEngine.Purchasing.dll) that we only have enabled for console platforms + we've disabled the...
Was there a resolution for this issue? We are experiencing the same problem....
@JoshPeterson: FYI we are seeing this issue in 2018.2.0b4 as well even though that case number is marked as being fixed.
@JoshPeterson Any idea when the first patch might land?
What is the roadmap for cross compiling OSX and Linux from Windows using IL2CPP?
1. There's no Linux IL2CPP support
2. OSX IL2CPP...
I am getting the following error in our project (we have warnings as errors set via mcs.rsp):...