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@_Paulius This statement dated back in February. Any news on supporting push notifications on Android?
In the meantime, anyone can recommend a...
In case someone else is wondering how to fix this, I used the second trick described here :...
Same issue here.
Did you find how to fix?
May I say +1?
How can I check if a table exists?
I'd like to drop it if it does and obviously, do nothing if it doesn't in order to get rid of the "No...
It reminds me the old Paperboy video game. Was it an inspiration?
That's a very good point. The Android version is still in beta and permissions is one thing we have to handle.
Making calls permissions had been...
Multiplayer is actually asynchronous (you are playing against ghosts). It needs to be online to download the ghost.
We are Nemoïd Studio a small indie game studio from France. We have just published the sequel of our successful 2010 endless runner Dino...
I am using Unity 2018.2 and can't figure out how to debug managed code.
I have built my project with "Script debugging" enabled, my iOS...
Thanks for the reply.
Your asset looks great otherwise, I'll keep looking forward if you manage to circumvent this issue in the future.
Does "Webplayer" mean WebGL export or the legacy unsupported Unity web plugin?
I am asking because with WebGL export it is possible to save/read...
Damn, I didn't see it even though I made a search. Thanks your reporting it, and let's gather votes on the older one.
Of course I do, as I said the game works just fine, the problem is only with MonoDevelop when attaching the debugger.
As forums are not the good place to complain about missing features I created an issue on Unity Feedback :...
Mac OS X 10.13.3
The game works just fine, the issue is in Monodevelop when I want to attach the debugger :
Same problem here.
Can you explain where you found the DLL and where did you add it?
Seriously? This makes either cloud build or custom templates useless.
We use Cloud Build for building our WebGL version and webhooks to download...
Bumping again this thread.
Any update on supporting GIT with HTTPS ?