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That was exactly what I was looking for!
Thank you sir. :)
Nope, 'cause still create TB_Backup
Any chance to change "TB_backup" with something else?
Any Idea on how can let GameCreator's Behaviors (NPC) to drive the HorseController?
Indeed it was caused by Feet IK, thank you :-)
No error in the console,
I'll make a video ASP, anyway it just play the animation as you can see in picture... his legs goes crazy while the rest...
I have an iusse with dismount animation and the Synty character, any tips to fix it?
@Thaina saddly, yes, it's true :-(
Why not using an enum on Attributes ? (strength, dexterity and so on)
in meantime, I've placed a UnityFix.reg here.
For further use, I've also added some comments on inside the file, so just open it with your Notepad...
I'm going to purchase "Medieval Armors" and "Medieval Soldiers" I was wondering if there the chance for the "Medieval Armors" character to wear...
I see it's not a big issue after all. :D
I see that it can work with MapMagic, can it support Terrain Former too? :)
I ask 'cause my terrain is splitted in a grid of 7 by 7 terrains.
Did it works with multiterrain grid?
I'm using Terrain Former on Unity 2018.2, but I've a copy of the project also on Unity 2018.3
WOW for the shader!
Prefabs needs some serious tutorials cause at the moment it's so far from to be intuitive.
How do I edit a prefab in scene?
How do I edit a prefab...
For the AI I guess would be cool to have something more "Pro" style, that would permit to us to visualize what our pawns can see and feel, also,...
Finite state machine you say, I'm happy to make my hand do it again with C#.:D
Also, via FSM shouldn't be so hard to integrate a block system, so,...
Dang the price Is good!!!
What about ai?
I'm working on a medieval project and melee and AI are pretty important, for example a living town with...
Yes I'm working with Mixamo bones.
That's exactly (about) what I'm working on.
Player would be able to set an "active weapon" and shield that...