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Yes looking into this (if you've ever used VIU's simulator check it out)
Also check out VIU, where you can target Quest, Vive Focus and much more And the simulator is very robust supporting most controller models.
There's also VIU (assetstore and github), it's been around as long as VRTK and several universities found it easier for intro VR courses (smaller...
Any ETA on XR SDK accessibility for those who submitted that form?
thanks for the explanation!
same here - can't open 2019 editor (can open 2018) without a license error with a valid license! Again can't use the editor at all!
Is there a way to enforce a license agreement before downloading a package using git?
@radrad07 That guide is already outdated as you can obtain pose data from OpenVR apis now (consequently via C#). And with the Vive Input Utility...
Until you get to zipalign crashing if your apk is too large, if only we could disable zipalign from Unity's internal build to bypass it.
for stereo mirror reflection see https://www.assetstore.unity3d.com/en/#!/content/71255
Yes, to account for stereo take a look at the free code here: https://www.assetstore.unity3d.com/en/#!/content/71255
Open one of the scenes under the extras folder to see working examples. You also check out the examples that come with the Vive Input Utility...
Basically (as a reference model) you can find the controller model in the Steam client subfolder:...