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Current version doesn't support URP
It's not possible in URP without modifying your shaders (or additional passes). DM me on discord, I'll send you a doc that explains how to do it....
If you mean 2.0, it's coming out soon
How about this recent progress in the documentation
You're right, it's def a bug
The Stencil block must be present in the Unlit shader too
So your fix is fine
New version is available on the store with experimental OpenGL ES 3.0+ (Android) support
Tested with legacy Forward and URP 7.4 on Samsung A20...
Unfortunately GDOC 1.2 (and 1.3) doesn't support Android and can't be run on Oculus Quest
New thread: https://forum.unity.com/threads/released-ultimate-decals-deferred-forward-lwrp-urp.891343/
Easy to use but powerful decal system for Unity.
— Built-in Deferred and Forward (2018.4 − 2019.4)
— LWRP 5.7+...
Most likely scaling issue. Vertices are like 0.0001 0.0002 0.0003 and get rounded by ToString
see "return o;" line 23
Or this ;)
See the last post
Add [Flags] to your Enum and save weapons into a single int
Sometimes I feel like HDRP was made so they can say "Where is your Unreal now?!"
Not for people to actually release games using it...
New multi-platform version of GDOC is almost here!
This time everything is implemented in Unity without a native DLL, with all the source code...
It was submitted for review shortly after the previous post, but it might take another 1-3 weeks before it gets published on the store....
Most likely it will be a new asset with a cheap upgrade option, but it's not settled yet.
It's not directly compatible. But API is more or less...
Except non per-seat, multi entity license, which allows sharing with third parties working on the same project (I'm not completely sure but seems so)
I'm currently working on a new version that doesn't need a native DLL and can work on any modern platform (not sure about mobiles yet). It already...