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I submitted a bug ticket (Case 1262986).
The issue still occurs with Unity 2019.4 and Addressables 1.11.2.
I finally created the bug ticket: Case 1262993.
We have the same issue.
Did anyone find a solution yet?
Fix for 1.9.2:
Class DynamicResourceLocator, replace Line 51:
locations.Add(new ResourceLocationBase(locName, subKey,...
We also have to clean and rebuild them from time to time on our build server.
Suddenly the sprites from Atlases do not work anymore. Even clearing...
we released an update with 2019.3.7f1. Everything worked.
For the next game update we switched to Unity to 2019.3.13f1. We had to...
we have a serious issue in our live game:
The game uses multiple local addressable groups. Everything loaded and worked correctly.
Yeah, I clean and build them with every new build.
I even clean them manually from time to time because of broken Assets...
I did not delete any...
I guess I found the source of the issue.
After deleting the library folder the build worked. But the next build was broken again.
Than I removed...
...Sorry, my bad... xD
There was a bug in the Release method in 1.6.2 where generic handles were not converted correctly to non-generic handles....
You can use the following to release the handle:
there is also another thread about this where I posted a fix:...
I first deleted the BuildCache directory...and nothing changed.
But deleting the whole library folder fixed it.
I do not know why I...
I updated the package to 1.7.4 / 1.8.3 and suddenly the loading of addressable assets does not work anymore.
It works fine in the editor...
I found a "fix" which works for now:
1. Add the following lines to the AddressableAssetEntry class in line 663:
if (mainType ==...
if the developers find a quick fix, please post it. We want to update to 1.8.3 because of the other bugfixes and the nice new features but...
1) The Sprite and its texture are implicitly included into the bundle. If multiple bundles use the same sprite, you can put it in a...
We are using:
I am using Addressables.InstantiateAsync, so the correct function should be Addressables.ReleaseInstance.
But, as written, this causes a...
how do I release the handle of a failed operation?
When the download of a bundle fails, the operation completes but the operation and all...