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I can build my android game without problem on Unity 18.4.16
But when i compile on higher unity versions:
2019.4.10 - 2019.1.11 - 2020.1.6...
In fact i would like the ads to show when the player is death and to hide when he respawns, i did not find a way to do that.
In my android project i use:
to show a banner ad, but after i would like to hide it, i could not find a...
where is the change logs ?
Hello, I had the error yesterday on my build, today everything is fine.
But i wonder, why does my unity build needs to...
I try to convert my project to LWRP, with the standard rendered i use the:
every X seconds server would send:
A unit is visible - react in local accordingly
B unity is notVisible - react in local accordingly
usually the games that use fow are networked games, in a competitive game, often you need to make things happen on the server side only, so:
1 - Is your Fow Authoritative ?
I am making a moba game, i need a server side Fow
2 - Can you make a webGL version to check ?
I got a code that switch my webGL game to fullscreen, the code works well.
But the problem is that when i switch to fullscreen with code,...
Did you find a workaround ? I got the same problem.
thx for your answer i should take care about that too.
I fact i realised that the build option made it build in the folder of the...
I build with :
And still no logs, nobody on that ?
I know a few persons that have the same problem as me.
I can't be the only on this forum that is hosting his online game on a linux...
I am building my masterServer for my multiplayer game on linux with headless mode.
Everything goes well the first few hours, i monitor...
that is funny, 100% of people i know are using the old store: faster and more functional.
Me i would put this banner instead:
Since a few days, maybe since i updated unity to latest version, i don't have any logs in linux builds.
the game is full authoritative, the teleportation is made server side only, i installed the latest SmoothSync version and took a look to the...
Hello, i just saw that the Teleport() was deprecated.
Wich one should i use instead ?
Will it make any difference?
Could you check the behavior...
Is the fog of war server authoritative ?
Could you make a webGL demo please?