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The problem is a Unity wide issue and not within UFPS.
We have investigated the issue. As it turns out, these are likely bugs in...
Hi topofsteel, this post in the official forum discusses adding force to the jumps:
Perhaps you can extract some useful info from that solution...
Perhaps this link can help: How the 'Action Hero' mode works
See the chapter about melee attack debug objects in the online manual:
Have you tried changing the depth parameter on Unity's camera component on the weapon camera in UFPS?
I found this post in our official forum , that may be of some help:
GUI Texture on UFPS
Sorry no, but we should do a check at some point, but can't say when. Off the top of my head, these are the assets that have managed to get to...
Check out this thread in our official forum:
Here is a tutorial by Redhawk that may be of some help:...
Correct! There will be a closed beta first though
Check this link in our official forum for a similar solution.
Basically create a new script that you put on your AI and/or player...
Thanks for the feedback, A lobby system is something we want to do,
It won't be part of the first release of the multiplayer...
The answer is: Yes
Unfortunately there are no such add-ons planned, we are way too busy with our multiplayer milestones.
However Instead it's possible to...
If you want the player to stick to the moving object , make the object belong to the MovableObject layer
And here is a post in our...
check out this link in our official forum:
Can you elaborate your question some more,
do you mean that you have a bipod attachment to your weapon?
There is no such system in the UFPS base product at the moment, but some of our users may have implemented something similar.I found...
The UFPS Multiplayer Add-on should come out this year ( within two months ), but as always we can't promise that we will reach our...
We are currently busy with our upcoming deadlines for multiplayer, and after that mobile optimizations.
We have no plans to support...