A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate
in the Unity community.
When is camera stacking coming for URP 2D renderer!?
Thank you for reply, so I have also made a video and posted a forum, here is the link to that:-...
I am using composite collider for the Tilemap and when starting the game the colliders are not generated.
as shown in the video when I try to draw...
I am still getting this BUG!!
Its the I am using 2019.3.0f6
Also some of my Tilemaps Colliders wont work my player can walk through them on...
Does the gamepad option in new input system support the steam controller as well?
I heard with the help of new input system I can do controllers rumble(Vibrate). How can I do it?
Hey, do you know why it is causing that, it is getting pretty annoying now and i cant do anything :( please help!
Yes, I am using TileMap for the ground!
Unity Version: 2019.2.0f1
I don't know how this problem is occurring I have disabled Anti Aliasing from my LWRP Pipeline Asset also my camera is...
So I am using LWRP for my 2d pixel art game i disabled the Anti Allising in the Lwrp renderer but i am still getting those line Help Pls,
Ok Thanks for the reply, is there going to be any announcement when it will be releasing cuz i dont want to miss it.
I don't think this is the one because this one was made in unity 2018 version which 2d Lights and shader graph don't support, Thank for reply tho :)
Is this 2D shader graph project available online?
i would like to see how this is working!
I found this wired annoying bug in the 2D Freeform Light it occurs sometimes when adding a node it causes this issue.
Thank You Very Much It Worked!!!
the only problem i got now is my protagonist has a scale of (0.8,0.8,1) and when the timeline starts it...
So I know there is a function timeline.SetGenericBinding() which does that but I don't know what a key and value to put as parameters, Help...
Unity Shader properties cant be added to this global property sheet. Trying to add _BackgroundTexture()
Does Anyone know how to fix this?
Can anyone help me out i need to have a ledeg grab and climb mechanics in my 2d game using C#.
Any video or step by step instructions anything...
i have added an screenshot...