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Hello, can i know why UnityNotificationData.m, UnityNotificationManager.m and UnityNotificationWrapper.m is included in tvOS platform when tvOS...
Update: if I call videoPlayer.Stop() and videoPlayer.Play() again, it will be playing again. :)
Hello! This happened only on tvOS. Tested on macOS and iOS and both don't have problem with it.
I am using Unity 2019.4.9f1, exported to Xcode 12 beta targeting tvOS 14, following the example provided from...
Can I know is this issue being looked at or I will have to find out the solution myself?
that's awesome! thanks for the follow up! :)
yeah you are right. There are not much budget on drawcalls if the game is targeted for mobile.
Also, will it be working with Unity's default Mask...
Hello, I would like to know can those shapes be created in runtime?
also, can those generated shapes added into Sprite Atlas and be loaded...
Yup, I have the updated LanguageSource Asset. It is marked as changed for git.
However, built version do not seems to be getting the text from the...
Hi, i am writing regarding...
yeap! that's awesome! will test it out again later today. Thanks for the update :)
Hello, I would like to know how can I support masking for UI? I've tried setting Stencil ID but it seems that's not enough to compare with the...
hello, u can go to Tools > Demigiant > DOTween Utility Panel, Preference tab, untick Safe Mode to see where's your error exactly.
same for me too
Awesome! i tested on 2018.3.11 also, and seems like the problem is gone. I guess it will not bother us for now. :)
thank you for the update! :)
thanks for the update! :) we'll have to wait for now i guess
i think i would like to add on that it works on .NET 3.5 equivalent but not on .NET 4.x equivalent on Unity 2018.3.8f1.
Hello, I am using Unity 2018.3.8f1 and Blendmode Version 3.6.
I am getting error at BlendModes.ComponentExtension.GetExtensionMap() in XCode....
string guids1 = AssetDatabase.FindAssets("t:texture");
foreach (string guid1 in guids1)
string assetPath =...
hello, i got this problem on 2018.3.0f2 on Mac as well.. would love to have a solution too