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Is Advance Inspector working well with Unity 2018.3 ?
Getting the bellow warnings after switching to the Android platform.
Beutify now do not work at all.
New here :)
A few issues/questions please:
* Tab navigation/history seems not to be working on my Unity.
* As a mac user, is there a way to...
How many game object can be efficiently fully synced by forge?
How are you doing collision for those projectiles?
How would you tackle lots(80+) of projectiles syncing and colliding, what approach will you recommend?
I'm not sure if I'm doing something wrong but when inspecting a method,
If there is an exception while invoking it through AI it appears...
I guess that UniBill does not support Sign-In to GameCenter or Google Play Services.
If my project uses other plugins for the above, will...
Sent you a mail.
In the examples you seem to:
So what am I doing wrong?
I'm trying to setup Visual Studio on a Mac using a VM.
When adding a reference to the AdvanceInspector.dll and trying to use the decorator...
Thanks for a great product.
Is there a way to do a decal like functionality? Looking for a way to have an texture atlas and to...
Should Projectiles be treated as standard BoltEntity?
My game can have 50-100 projectiles at a time.
Can you say (based no experimenting in...
Thanks it been very helpful.
I'll try adding those other image effects to lessen the harshness of the bands.
What part in the render chain is limiting to 8 bit color?
In SEBloom demo, if I remember correctly I don't see any noticeable...
I am working in linear color space.
Switching to gamma color space I was able to see these artifacts as well though less apparent.
My camera has a solid black color as background. adding the SENBDL effect; as higher the intensity is brought I can see that the final...
Loom is nice but its only a wrapper around thread invocation.
You can easily create your own thread pool/task/worker system in a couple of hours...
I'm not sure how you perform your calculations but I guess you're doing it on a single thread.
Loom as a great demo scene where you can see a good...
Just got a little chance to check the demo scenes.
Image State on my computer(i7 GF670) runs at 45 FPS with an avg of 22 ms on Main Thread....