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I found a solution if anyone encounters the same problem:
I flip every limb by changing the scale to -1 and then I rotate each hingejoint limit...
I have a 2D active ragdoll character that is built using hingejoint2d:s between it's limbs.
The hierarchy is like this:
Solved. It does indeed work. Some wonky linq-action on my part created multiple texture atlases :)
I don't know if this is supposed to work or if I'm doing something wrong, but I'm creating a texture atlas at runtime from a bunch of...
Updated my Unity installation to 22.214.171.124f (I'd 126.96.36.199f installed) and now it works :P
I have no idea what I'm doing wrong but it's driving me insane!
I have a simple scene with a NetworkManager to which I've assigned a Player...
@Voxel Busters Emailed :)
I just bought Runtime serialization and I'm trying to serialize a gameobject containing a component that I've set to RuntimeSerializable....
Being stupid as I am I'd tried logging in using my email instead of username. Thanks for the help man, everything works now :)
E-mailed. Thanks :)
Hi again! :)
I just registered my invoice# but I can't seem to login anymore. When I request a password reset I do get an e-mail, but I can't...
I was wondering what the overhead of using SimpleNetworkedMonoBehavior is. For example: In my game the player can build a house,...
Thanks for the reply :)
There was no bug, I'd just missed the is "raw" flag you pass to the constructor. It works perfectly now. :)
In an earlier post you said it's possible to send RPC:s to a specific player (using the id or NetworkingPlayer object). I'm a bit new to...
I just noticed that the bones do move and rotate. It's the meshes that aren't parented correctly. So i'll change my question to: Can I...
I'm developing a game where I need certain parts of text to be clickable. Is this possible with TextMesh Pro?
I just release my first game Farty Cat. It's made with Unity and 2D toolkit. The game is free and currently only available on Android but...
I'm developing an endless game with 2d toolkit (IOS Android) and I have the same problem with my scrolling scenery. It's pretty bad when...
Thanks guys! I guess I have some experimenting to do :)