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You can include custom HLSL code:
I uploaded my app to oculus quest, everything works fine but I've got a lot of debug logs in console:
[XR] Failed to BeginFrame on display....
Is it possible to make shader that is supporting your masking in shader graph?
This solution worked for me on Unity 2019.2
How far you are from integration with Shader Graph?
I can't find the beta on github. Can you send me a link? Is the new version more close? :P
Is there any predicted time when the integration with shader graph will be available? To be able to put shader in VEG particle like...
When the new version will be out?
I have a problem in unity 2018.3.6f1. The buttons "X" and "Use" in tab "Duplicates" dosen't work.
@Amplify_Ricardo Will amplify impostors support baked light? Is it on roadmap?
What is the status/progress of putting bakery in a different folder?
This System.NullReferenceException occurs even when selecting objects in hierarchy.
@Jamster You keep us in suspense :P
I will be happy to work things out on their own in the mean time :D I can not wait :)
Did you implemented reliable and unreliable sending methods in UDP?
I'm asking because I have a problem. I want my game to be on UDP because it's...
Any news @Jamster ?
I think this is fair what you are planning. Also the price is ok but I think $ 150-200 with the license should be one time purchase not per game...
:( But if you are writing tutorials you are close, right? Maybe now you can estimate? ;)
I have a question about Bare Metal. Is it avaliable after buy?
Hope beta is really soon(like in this week or something) :D