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Hi, I don't have the answer, but in the mean time I recommend checking out...
By the looks of it you're trying to save/load a yaml file?
Hey try converting textureToTexture2D before texture2DToMat.
I had a similar issue which got solved by this.
hi @EnoxSoftware , how do I read an ipCamera feed in OpenCVForUnity?
I've tried the following, but no luck.
VideoCapture camera0 ;
@guavaman as a feature request, would it be possible to support midi controllers?
I'm not sure if this falls in the scope of Rewired and/or how...
Success, it works!
I have deleted the space mouse specific map.. everything else is vanilla,
I've only created player0 and assigned it a joystick map
The exact model is SpaceMouse Wireless.
Here are the screenshots from the DevTools/JoystickElement Identifier scene. I've pressed both the...
Hi @guavaman ,
I've been trying to setup a 3DConnexion space mouse,
when I used the 6DOF template, the two buttons of the space mouse don't work....
I agree wholly with what you've said,
However, In my case I purely needed the values for presentation purposes, without using it inside my...
Sweet, had no clue about this,
... is it possible to get the amount the axis is pressed?
Mainly since I'm using the racing wheel accelerator and...
Hi @guavaman ,
Is there a way to get values of 'half- axis'?
I have a car whose speed(forward and backward) is being controlled by just vertical...
Can Unity be used as a replacement for Gazebo and Rviz?
Rviz features sound possible (I haven't checked if it's already...
Hi @Martin_Bischoff Thank you so much for this,
Really excited to be checking this out.
Am just getting started with ROS, but am super...
Hey, yes it worked.
How do you block out parts of the shader and split them out like this?
Are multiple shaders combined here?
I'm unable to find...
We're using Unity 5.4.4 and the installed sdk version is 24, we still are seeing a small square icon on Google Pixel.
Total AI noob here,
We have to integrate some sort of autonomous enemy flying in a project we're working on.
(already checked out...
Have to integrate some sort of autonomous flying in a project we're working on and want to stick within the UnityFS framework.