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Well have did you make the script then?
Empty gameobject or something similar.
well you can make it a int and use 0 for false and 1 for true
I though so.. because i couldent find anything when i google for it.
But i came closest whit this
"dynamic content loading"
and also found this...
I was just thinking have you can do this.
Loading stuff after you compiled the unity.
Or can you do that?
Tried googling it but havent...
ruin1082, came whit the solution.
To use "GetComponent<bullet>();"
I usally want to have more controll of it myself.
Well it a...
I just dont understand the error that i am getting.
Object reference not set to an instance of an object
The should be a object...
The some in the assest store
Well i had a "Car" and the first object was always facing down or somewhere.
And had strange movement problem whit it.
So i made my direction...
Well i didnt mean it like a "problem"
only where it proably, that when you use it that way.
The tail wont follow behind the other if you move...
Well then the problem is that you use last position from -1 object in the list.
Maybe you should just have it a specifik range behind the -1...
Maybe your Direction is not the right way.. so you moving the wrong way.
and for you not moving fast enough.
i found doing
float speed = 200;...
Well i tried serval ways now.
I have my weapon script where i insantiate the object and try to send the info to the bullet/missile
But it come...
Well finding the closest wont work. As it could be backward or to the side on another track.
So you have to add them into your waypoint list 1 at...
Had to add public infront of the save info class
So having a bit of trouble whit this.
Hope someone can help me whit it
var info :...
maybe you should also look into A*star pathfinding to get around stuff.
This would only take you straight to position.
But why are you even having to get more audio inside your object?
Well i tested it on a capsule.
The lookAtMouse script.. and work great.
The mouse rotate toward the mouse position.
but it more sound you...
because you are not getting the newly added spawn enemy.
Only the first added enemy in the find seach.
GameObject new_enemy =...
Well the solution is in the lookAtMouse.js script.
// we get where the mouse hit a point in the world space. Hopefully the plane
var hit :...